

Just read this thread, unticked that I/O box, loaded up three songs into memory (just for fun!), played the one which crashed most frequently, waited, and waited. I have gone through so many of these threads, trying all the "fixes" offered, with no success at all. Critical listening to your mix is a complete joke, so you waste hours - no - days of your life bouncing, listening, changing the mix, bouncing, etc, etc, etc. first song, three instruments, three audio tracks, HUNDREDS (I am not exaggerating) of error message 10011! It is impossible to record vocals when the darned track keeps crashing! Vocalists get very annoyed. Setup was an utter doddle - easy peasy - it all recognised the other components and worked like a dream, until. The audio engine was not able to process all required data in time (-10011)' I think I found a solution.
#AUDIO OVERLOAD 2 PC#
And with a mac (my first ever), it wouldn't have all those lovely windows / PC issues I had to put up with for years. I've been reading lots of posts about the irritating audio overload problem: ' Logic Pro: System overload. The reason I bought this lot was because it is all designed to work seamlessly with each other.
#AUDIO OVERLOAD 2 PRO#
I've recently bought brand new quad core beast, with loads of memory, twin 20" cinema screens, apogee duet, Logic Pro Studio 8, Novation keyboard with automap. Obviously if you're not using Core Audio the last part won't help. Then, in Logic in the Audio preferences UNTICK I/O Safety Buffer. Make sure for your Audio Input device/s the format is the same as you're using in Logic - ie if you're recording or using 2ch-16 bit audio make sure that's what you select here. Run Audio MIDI Setup.app which is in the Utilities folder in the Applications folder.

Tried a few things and what seems to have worked is this: Any ideas APPLE? (if they even read these posts.) Very weird though that it's only started after the RAM increase for me. I agree with many posters - it's not a RAM or hard disk size issue - I don't have a high spec laptop and haven't had problems till now. In fact, I've never had the problem before. I recently upgraded my MacBook 2.16ghz intel (OS 10.4.11) to 2gb of paired Crucial RAM, following which I started getting the overload error in a straightforward Logic 8.0.1 project that never errored once before. The audio engine was not able to process all required data in time (-10011)" V2.I've been reading lots of posts about the irritating audio overload problem: WSR - Bandai WonderSwan/Wonderswan ColorĪudio Overload does not collect any personal data.VGM - Sega Master System/Game Gear (and lots more).SCI - PC-compatibles, various Sierra games.S3M - PC-compatibles with a GUS or SoundBlaster.ROL - PC-compatibles, AdLib Visual Composer.IMF - PC-compatibles, various Apogee games.The current release of Audio Overload supports music in the following file formats:
#AUDIO OVERLOAD 2 ZIP#
